![]() In a multiplayer game, the exp is divided by the player count, then multiplied by (0.7 + 0.3 * player count)Įach level up requires 10000 EXP in total.If the exp granted is lower than 1, it is set to 1.Overshooting a level causes half of the extra exp to be counted for the next level.4x exp if the source is a boss or a Quest.There are a few exceptions in which case the player gets more exp: My magic dmg is at a solid 527 atm, but I haven't checked out the new update yet :) /setlevel X (sets character level to X) Aka. My advice is to kill presents and pumpkins to get dmg boost from your pet. I know a while back I said I was hopping off the lottery train, and I did for a few rounds but alas I am back to doing. Difference in level is defined as player level - source level, which means it can be negative (to differentiate between being underleveled and overleveled for a certain enemy/quest). I'm at 42 :) All enemies gives the same exp no matter what level you are at. Secrets of Grindea is a game coming out soon to PC that is a take on classic RPGs. ![]() Eventually you get to the point, where all enemies give you 1 exp, so you need to kill 10k enemies to level up. Whenever your character levels up you will receive either a silver or gold crystal depending on what level you just attained. Each level requires 10k exp, but the higher level you are, the less exp you get from enemies. Quest levels are indicated by the amount of exp they reward (even though this isn't the actual amount of exp you get, because that is different for characters of different levels). There's a cap, but you still can get exp. The amount of exp you get depends on the difference in level between the player and either the enemy killed, or the quest completed. The only in-game indication of experience is the blue bar, from which you level up when filled. Experience is a hidden stat and determines your player level.
0 Comments
Leave a Reply. |